// The following ifdef block is the standard way of creating macros which make exporting 
// from a DLL simpler. All files within this DLL are compiled with the DSPLUGINII_EXPORTS
// symbol defined on the command line. this symbol should not be defined on any project
// that uses this DLL. This way any other project whose source files include this file see 
// DSPLUGINII_API functions as being imported from a DLL, whereas this DLL sees symbols
// defined with this macro as being exported.
#ifdef DSPLUGINII_EXPORTS
#define DSPLUGINII_API __declspec(dllexport)
extern "C" __declspec(dllexport) char* getPhysicsFileExtension();
extern "C" __declspec(dllexport) bool saveScene(const char* name, const PhysicsEntity* scene);
extern "C" __declspec(dllexport) bool loadScene(const char* name, PhysicsEntity* scene);
#else
#define DSPLUGINII_API __declspec(dllimport)
extern "C" __declspec(dllimport) char* getPhysicsFileExtension();
extern "C" __declspec(dllimport) bool saveScene(const char* name, const PhysicsEntity* scene);
extern "C" __declspec(dllimport) bool loadScene(const char* name, PhysicsEntity* scene);
#endif

